Regarding the textures... I was having the same problem, but it showed up as CRASHES for me... One of the ways I dealt with it was to EXPORT a list of the textures, then painstakingly figure out which ones were unreasonably LARGE and save a copy of them at a lower resolution.
I don't know what the magic SIZE is... but I tried to keep textures under 1mb. You'll have to the judge on where the renderings suffer due to file size.
If you copy the whole folder to an archive place on your drive, then you can edit the original folder and leave all the names intact (then you won't have to re-map)...
Note that above, I exported the list from he attribute manager so I could tell which textures were actually being used. You could just take it upon yourself to do ALL textures in the loaded libraries.
Duane
Visual Frontiers
AC25 :|: AC26 :|: AC27
:|: Enscape3.4:|:TwinMotion
DellXPS 4.7ghz i7:|: 8gb GPU 1070ti / Alienware M18 Laptop