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2004-06-09 12:41 AM
2004-06-09 12:45 AM
2004-06-09 01:59 AM
Finklay wrote:Findlay,
Hello I am wondering if anyone would be able to help me.
I am building fairly large massing model with a topography that is not flat.
I have built the terrain and am now looking to model on top of that, the roads and other surface elements. The gravity tool only allows me to to stick one point of the road to the surface of the mesh and not to the whole thing, so my roads ae sticking up about 1m in some places.
it's kind of ugly.
I am looking for how to find out build this properly.
I have included an image of the model and the road sticking out of it.
don't laugh.
I need help.
thanks
2004-06-09 08:27 AM
Finklay wrote:If you will need to duplicate numerous elements like posts or trees, try out our simple rxDuplicator Add-On at www.arexline.com
I have built the terrain and am now looking to model on top of that, the ... other surface elements.
2004-06-09 04:55 PM
2004-06-10 06:56 AM
Finklay wrote:I'm not quite following, but I think you didn't completely understand Erika's suggestion perhaps. You can model everything that you described, but you have to do more than just duplicate the mesh and cut it up for each of these parts. To be visible, without strange surface texture things happening, you need to raise the mesh parts for these custom hardscape elements some small amount. That will let your colors and textures look correct. To be clean about it, also use solid element ops to subtract the hardscape mesh bits from the main mesh. (This last step seems necessary if you are going to render the assembly in Artlantis, which is unhappy about masses occupying the same space.)
Thank you Erika and Oleg for your suggestions,
Erika, I have already tried duplicating the mesh tool and then cutting out the roads.... and that worked great, except that I need to be able to deliniate pathways, alleys, parking lots, etc., (all on the surface and In different materials) and when I do it that way I'm only able to render everything as one colour.
2004-06-10 06:55 PM
2004-06-10 07:52 PM
2004-06-11 11:59 AM