2008-08-20 03:15 PM
2008-09-02 02:46 AM
2008-09-02 03:21 AM
2008-09-02 04:19 AM
Bier wrote:It's pretty simple to do. I commented out all the existing material code (anything after an exclamation mark on the same line is ignored), and just put 3 simple material definitions in the correct places (in the 'pgon' section nearing the bottom) to change the material. I then created 3 new parameters with the corresponding names which then controls the material of the 3d elements.
It's gonna be a long strange trip, I can see.
Wow, did someone actually sit there and type in all that code? Or is there a program that sort of does sections for you?No, the code is automatically produced by the 3ds import add-on. It is just a long list describing every edge and face in 3d space of the complicated mesh that forms the shape. 'Normal' code is much simpler to understand and far shorter!
And congratulation of milestone of 500.Thanks! I thought I would celebrate by finally adding an avatar!
I think now I will have the courage to try simple mod to my seo'ed "save 3d model as" residential knee brace I made, to make it parametric. Or is that really to hard a "first" step"?Changing an objects shape parametrically gets a little more complex, but try to start simply and use the 'GDL cookbook' to understand what is happening.
P.S. Noticed that preview still shows your materials, is that hard to change?The preview is just showing what the part is meant to look like originally. I changed nothing. Do a new render at the same size and paste it in. It's all covered in the help files.
lauren.gray wrote:Just to check I'm not being really stupid, has anyone else tried downloading the original part and importing it into AC? I would hate for you to have to change everything manually, when I may have missed something obvious myself. Can any GDL gods take a quick look at it please?
i've resorted to breaking up the parts now and adding them on as layers.
2008-09-02 07:07 PM
2008-09-02 10:30 PM