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Custom Window in Plan is 100' away from wall

Anonymous
Not applicable
Problem: I created a custom window and saved as a gdl window. It shows up and I can place it in a wall. When placed in a wall, the window shows an empty opening for the window in the wall but the window frame shows up 100' away from the wall. How can I fix it? Help, please. (the text for the window type shows up next to the empty opening in the wall)
Can anybody elude to the problem?
Regards,
-AAA
4 REPLIES 4
Anonymous
Not applicable
-AAA,
It sounds like there is something wrong in the 3D script or the settings.
If you open the library part , file->open->GDL object->open object,
and go to the 3D view and show the coordinate axise, what do you see ?
Is the window far away from global origin ?
If not then check in the settings dialogue and see whether
the frame offset is some large number.
For the moment, this is what I can think of to check.
Peter Devlin
Anonymous
Not applicable
If you open the library part , file->open->GDL object->open object,
and go to the 3D view and show the coordinate axise, what do you see ?
Is the window far away from global origin ?

Yes, I am far away from the origin in the 3d view! How do I fix? I have been toying with this for some time now.
-AAA
Anonymous
Not applicable
-AAA,
In the 3D script, probably very near the beginning, look for
a single line of code that reads addz 100'-0" or something very similar.
If you find such a line then just before it on the same line
put in one or more exclamation points !!addz 100'-0" .
This is a character that makes the interpreter ignore every thing
after it on the same line. It is called commenting out.
Then push the check script button up at the top of the script.
If everything is OK go to the 3D view and see if your window
is now sitting at and centered on the global origin.

BTW is your name really -AAA ?
Peter Devlin
Djordje
Virtuoso
When modeling custom anything, make sure that:

- you do it on the origin, and project zero
- for doors and windows, the origin has to be in the bottom middle
- door opening direction is "down", in the negative z direction
- the object is built in the positive z direction
Djordje



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