2017-06-20 04:44 PM
2017-06-21 03:59 AM
2017-06-21 10:51 AM
Barry wrote:Thanks for the reply. What my goal is, is to use my 1x1 pixel to cover the entire fill space. I am not sure how manipulate those numbers to make the fill completely solid... any ideas?
8 positions for a dot in each of the 8 lines for the bitmap pattern.
Add these figures for each dot you want on (zero is off).
So a solid line would be ...
128+64+32+16+8+4+2+1 = 255
2017-06-21 11:40 AM
2017-06-21 12:21 PM
2017-06-21 04:33 PM
DEFINE IMAGE_FILL "test" "Flowers.jpg", 255, 255, 255, 255, 255, 255, 255, 255, 0.321, 0.485, 0, 0Substitute the image name for one you have in your loaded or embedded library.
2017-06-21 04:47 PM
Barry wrote:Thank you very much for your help! Finally got it working correctly!
Sorry I am not having much luck with any defined fills (image or vectorial).
They are all just coming out as black (pen 1) fills.
As far as I know this code should work for an image fill.
DEFINE IMAGE_FILL "test" "Flowers.jpg", 255, 255, 255, 255, 255, 255, 255, 255, 0.321, 0.485, 0, 0
Barry.
2017-06-22 08:54 AM
2017-06-22 12:00 PM
Barry wrote:Okay so it works when I place it...however in the preview it shows white dashed horizontal lines which are only visible in the object selection. This may not seem like a problem but it could potentially confuse the user so i'd like to get rid of it.
It is best to define these image fills in a MASTER_GDL object.
This way they will be created when the library loads and will be available as a regular fill wherever you can use fills.
It's name will be in italics in the material dialogue and attribute manager so you know it is defined via GDL.
Defining it in an object doesn't seem to work with image fills - at least for me.
I need to open the fills dialogue, select that image fill and press OK.
It then shows in plan but will go blank again after a re-build.
Barry.
2017-06-26 02:36 PM