So I'm trying to create a PLANT with a bunch of STEMS / LEAVES...
My first attempt, I modeled the shape of the leaves and distributed 100 or so and I can tell it will begin choking the system..
So, I created a .png with the stem / leaves and pushed the proper transparency.. All good..
But if I use it as just a MATERIAL applied to a PLANE, I'd have to rescale the MAP for each different LEAF...
So I got into DEFINING the material INSIDE The plant object... It all seems to work fine inside the object editor....but once I spread 100 of these to create the plant, the scaling no longer works... It is stuck on the original dimensions of the leaf object...
I think I'm looking for a way to RESET the TEXTURE dimensions each time the leaf gets placed....
Any Ideas?
Duane
Visual Frontiers
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