I have noticed this as well.
Your objects are rotated and/or mirrored on the plan.
Of course this may be deliberate so you may not be able to change it.
It may be affected by the way the object was scripted - ie distance from the origin - which makes it move way outside your schedule.
But even if scripted at 0,0 then the rotation and mirroring still makes the image look wrong although it stays in the schedule.
Also when you have multiple instances of one item and you group like objects so they count as a total (rather than individulally) it will use the image from one instance of the object and it is a bit of pot luck to find out which one it is.
Barry.
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11