How to design L shape ramp
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2020-07-27
01:02 PM
- last edited on
2023-05-23
04:06 PM
by
Rubia Torres
I have 2 ramp in my project. One is straight and another is L shaped. I have already designed the straight ramp using object named 'ramp 23'. (See the fig)
But I am can't design the L shape ramp. Are there any other object to draw this?

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2020-07-27 09:58 PM
Make a surface override to set the right material.

ArchiCAD 25.
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2020-07-28 05:32 AM
I am not interested in using morph or mash.
Are there any other solutions.

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2020-07-28 09:28 AM
avishiplu wrote:
I know how to draw a slope or ramp using mesh.
I am not interested in using morph or mash.
Are there any other solutions.
Purpose made ramp objects?
Or roofs - but they won't have a flat base.
Or with the stair tool.
https://helpcenter.graphisoft.com/knowledgebase/75566/
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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2020-07-29 05:57 AM
Barry wrote:Dear Barry
avishiplu wrote:
I know how to draw a slope or ramp using mesh.
I am not interested in using morph or mash.
Are there any other solutions.
Purpose made ramp objects?
Or roofs - but they won't have a flat base.
Or with the stair tool.
https://helpcenter.graphisoft.com/knowledgebase/75566/
Barry.
Thanks for sharing this beautiful Guide. We followed the instruction carefully ( See Fig 1 to 7) but still having difficulties.
Which values should I put/should I choose in my stair value. (See Fig 8 & 9)
We are trying to create a ramp without landing but an l shape turn (see fig 11)
You already have done a lot. We are really grateful for that. It would be really helpful if you can take little more time to guide us to learn this technique.

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2020-07-29 06:13 AM

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2020-07-29 08:07 AM
avishiplu wrote:
It would be really helpful if you can take little more time to guide us to learn this technique.
I am not exactly sure.
I have never actually done this myself - I just remember reading it.
I just had a quick try and I could get a ramp but with slightly different settings.
Profile origin is top left.
Stringer in stair is set to left (not right).
But this adds the stringer outside the stair - but that seems to make the best ramp.
I will see if I can find more time to play with it later tonight after work.
I will see if I can get the ramp to sit under the stair - which is really what you want to happen.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

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2020-07-29 11:39 AM
The stringer has to be on the outside otherwise it doesn't trim properly.
It is still a little flat topped
I tried a beam structure but that is very flat topped and can only be moved in half the width of the stair.
The only other success I had was to just create a standard monolithic stair.
I made the throat quite thick and set the bottom end connection to vertical.
Then drag a copy of it self vertically and then do a Solid Element Operation to cut the top one from the lower one.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

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2020-08-25 05:00 PM
Any suggestions?
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2020-08-25 07:44 PM
You could try a mesh to define node elevations then use Mesh to Roof Goodie to create roofs. Finally convert the roofs to morphs.
HTH.