Hello deepakmalhotra_131283,
Here are some ways which I have found useful when making objects and especially chairs;
- If the object is symmetrical then it pays to place the origin in the middle. Usually the chairs have the origin between the front legs. This makes mirroring parts much easier.
- Usually the TUBE is the most flexible method to make curved legs, in Your particular case the legs could have been made with POLY_ or EXTRUDE commands with much less algebra. This kind of legs could also been modeled in the plan view and then dragged to the objects 3D-code window to get the GDL written automatically. Another way is to choose the modeled parts in the plan view and then Save as... -> GDL-object. Remember to model in accordion to the true origin to get the GDL code right.
- The back rest could have easiest been made with BWALL to get the right shape. Just put RESOL big enough to get a smooth curve. I usually use 72 or so and reset the number back to 36 when the smoother resol is not needed anymore.
- The seat could have been done more flexibly with EXTRUDE
- In this case I would use the A, B , ZZYZX only as a static parameters showing the total dimensions of the object.
If You need I can post some examples.
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Hope this helps, Juha