Modeling
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Wall snap on different floor problem

Picc
Participant

Hello everyone,
I have a problem snapping walls between different floors. When I create one wall on top of another the two align perfectly, but if I insert a door, for example, they offset slightly. The same happens if I need to shorten the wall.
I have tried checking the story settings and they are correct, all the snap settings seem to be correct, I have tried changing layers and materials but the problem persists.
I have also tried creating the walls in different ways with different refernce lines locations and making sure these were aligned and also copying and pasting the same walls into the different stories but the problem persists.
I hope someone can help me.

 

Operating system used: Mac Apple Silicon 15 Sequoia


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3 REPLIES 3
Barry Kelly
Moderator

@Picc wrote:

I have a problem snapping walls between different floors. When I create one wall on top of another the two align perfectly, but if I insert a door, for example, they offset slightly. The same happens if I need to shorten the wall.


I am a little lost as to what you issue is.

Can you highlight what is not aligning?

 

If you meant the very faint line in 3D then I would not worry about that.

 

BarryKelly_0-1730164534363.png

 

I don't think it is the wall not aligning, it is more likely just a visual glitch that you can't do anything about.

Swap the 3D engine between 'Hardware Acceleration' and 'Vectorial' to see if there is a difference.

Also simply rotating the 3D view will change these artifacts you see.

 

If it was an aligning issue, there would be a solid line there.

And you would see this line in elevation views.

If that is the case and you can see those lines in elevation, then yes there is an issue (I have no idea why though).

 

Barry.

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

Thank you Barry for your prompt reply,

Yes I refer to the line you highlighted with the arrow. I have tried changing the 3D engine but this remains. In the elevation views everything looks correct. However, the problem remains when I try to export my model into blender to render. I have tried exporting my model in different formats but it does not change.
It is a problem that can be solved while rendering but it is a bit annoying that it requires extra steps.

 

I am not sure that there is anything you can do about it.

There seems to be nothing wrong with the modelling.

It seems to be just an artifact in the 3D view depending on the angle and zoom you are viewing from.

 

If you zoom way in on a join, there does seem to be some surface joining mis-match.

This must be what is affecting your renders.

 

BarryKelly_1-1730423929683.png

 

Barry.

 

 

One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11

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