2004-04-01 02:12 PM
2004-04-04 01:28 AM
fuzzytnth3 wrote:Just uploaded the small QuickTime movie (182 kb) to:Karl wrote:That sounds very cool. Do you still have the animation on the web somewhere? I would love to see it.
I used my goofy function for the ArchiContest a few years ago where I built a Finnish Tulikivi soapstone fireplace that was a light source for the scene - and the firelight flickered randomly in intensity, direction and color (within limits of course to make it look real). It used 3 AC lamps inside the woodstove to get the desired effect, which was pretty cool. I think I still have a little MOV that I could post if anyone is interested.
2004-04-06 10:41 AM
Just uploaded the small QuickTime movie (182 kb) to:Very effective Karl.
http://www.archispectives.com/tips/Flickering-Firelight-Karl.mov
Low quality res and scene was just to demo the firelight.
Thanks,
Karl
2004-04-06 09:00 PM
fuzzytnth3 wrote:Very nice. It illustrates nicely one of my broader wishes for GDL: that objects can be aware of their surroundings. There are cases where you have two identical people adjacent to one another in your image. A simple result of randomness. It would be nice if an object were "contextually aware" ... and could make queries such as "if there is an object of type X within Y meters of me, what is the value of parameter Z for that object" (well, actually, it would return a set - or array - of such things). Then, one of the identical people could turn itself into a different image in your case.
I finished my random people object yesterday. I've attached a wee snapshot. Quite chuffed with it as it works on slopes as well as horizontal
2004-04-06 09:43 PM
2004-04-07 03:16 AM
2004-04-07 06:55 AM
Peter wrote:It is not variable.
What is the variable "1e" ?
Where is it declared ?
Thanks,
Peter Devlin
2004-04-07 11:00 PM
2006-04-05 10:55 AM
2006-04-05 07:37 PM
2018-12-11 04:12 AM
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |