Scaling objects

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‎2005-06-10 08:19 PM
‎2005-06-10
08:19 PM
Thanks,
Red
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Red
i7 8700k
ROG Strix Z390-E MoBo
64gb RAM
EVGA GeForce GTX 2080
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http://www.sraarchitects.biz
3 REPLIES 3

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‎2005-06-10 08:40 PM
‎2005-06-10
08:40 PM
Ideally, you should make the object at 1:1 scale.
Then, make the first line MUL2 GLOB_SCALE, GLOB_SCALE, which multiplies the entire object by the current scale.
Otherwise, you could use GLOB_SCALE / (whatever scale you made it at) to adjust for the same thing.
Then, make the first line MUL2 GLOB_SCALE, GLOB_SCALE, which multiplies the entire object by the current scale.
Otherwise, you could use GLOB_SCALE / (whatever scale you made it at) to adjust for the same thing.
Tom Waltz

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‎2005-06-12 11:45 AM
‎2005-06-12
11:45 AM
Red wrote:Waitwaitwait ...
Isn't there a way to scale an object to each stories scale?
What do you mean by storey scale?
EVERYTHING has to be 1:1. The scale is for representation only.
You problem might be that the object is not scale sensitive, or that it is scripted as not scale sensitive (e.g it keeps the "printed size" - for example, title blocks)
Can you clarify?
Djordje
ArchiCAD since 4.55 ... 1995
HP Omen
ArchiCAD since 4.55 ... 1995
HP Omen

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‎2005-06-13 02:26 PM
‎2005-06-13
02:26 PM
TomWaltz wrote:Thanks..... That fixed the problem.
Ideally, you should make the object at 1:1 scale.
Then, make the first line MUL2 GLOB_SCALE, GLOB_SCALE, which multiplies the entire object by the current scale.
Otherwise, you could use GLOB_SCALE / (whatever scale you made it at) to adjust for the same thing.
Thanks,
Red
i7 8700k
ROG Strix Z390-E MoBo
64gb RAM
EVGA GeForce GTX 2080
_______________________
http://www.facebook.com/flatcreekdesignstn
http://www.sraarchitects.biz
Red
i7 8700k
ROG Strix Z390-E MoBo
64gb RAM
EVGA GeForce GTX 2080
_______________________
http://www.facebook.com/flatcreekdesignstn
http://www.sraarchitects.biz