2006-09-26 03:05 AM
2006-09-26 03:58 AM
2006-09-26 04:36 AM
2006-09-26 09:07 AM
Mark wrote:I have seen GDL objects created with REVOLVE and TUBE appear oddly smoothed in OpenGL. Is that what you're seeing? In TUBE, the status values of the profile nodes control smoothing. 1 smooths the tube, 0 doesn't. Maybe you can switch off the smoothing of the ramp sides? Not great, because you'll see the vertical line at each step of the tube path.
The vertical edges appear as though they are curved, curved in elevation as well as in plan?
2006-09-27 01:29 AM
2006-09-27 08:15 AM
I have found that BPRISM_ to be the easiest to codewell, that's right but it is not going to work for a spiral ramp, actually I should say it works with a great limitation because BPRISM_ command has got an internal relationship defined for the height and radius: radius must be always bigger then height...
2006-09-28 09:21 PM
2006-09-28 09:42 PM