sampson wrote:
Sure ! Morph will resolve the puzzle but does that make spline redundant ?
No a morph is 2D/3D where as a spline is purely 2D.
A morph can be a series of straight and curved segments but each segment effectively starts and ends at each node.
Where as a spline passes through each node but takes into account the previous and next node to 'average' out the curve (I am sure there is a technical term for that).
A spline has options as to whether the amount of curve is adjustable at each node or not where as the morph does not.
Barry.
One of the forum moderators.
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