2008-10-30 03:23 PM
2008-10-30 05:19 PM
2008-10-30 06:04 PM
All Relevant Stories: The element will be shown and editable onSounds like it is 3d based.
all stories which it physically intersects. When available, this will
be your preferred option most of the time.
2008-10-31 04:31 PM
Peter wrote:Rubbish! I meant the AC Reference Guide!
From the GDL reference guide p133 AC11 & p162 AC12
2008-10-31 05:37 PM
IF S~=0 THEN !! always show on home story !! draw stuff ENDIF IF S~=1 AND showOnStoryAbove=1 THEN !! draw stuff ENDIF(You'd never do that, you'd just use the story display setting.)
IF S~=0 THEN !! always show on home story !! draw stuff ENDIF IF S~>0 AND S~<= showOnHowManyStoriesUp THEN !! draw stuff ENDIFA gap followed by another range would be more complex again.
2008-10-31 05:45 PM
2008-11-01 03:49 AM
james wrote:If only the GDL reference guide explained things with as much clarity - if at all. It contains practically nothing on the usage of this function!
The key is the global variable GLOB_CH_STORY_DIST (S~), which describes the relationship between the currently displayed story and the object's home story.
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2008-11-03 06:42 PM