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2021-02-22
10:12 AM
- last edited on
2023-05-24
12:24 PM
by
Rubia Torres
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |
2021-02-22 10:27 AM
2021-02-22 10:35 AM
2021-02-23 02:27 AM
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |
2021-02-23 02:52 AM
Lingwisyer wrote:
Woops. Forgot the key point. Looking to toggle the3Dwall contour.
2021-02-23 08:10 PM
Lingwisyer wrote:
Woops. Forgot the key point. Looking to toggle the3Dwall contour.
2021-02-24 02:34 AM
LaszloNagy wrote:
I think this is the checkbox that you are looking for.
It is located in the "Compatibility Options" Dialog of the "Details" page of the GDL Editor.
Lingwisyer wrote:
Anyway, I have figured out that I do not need this function. Creating my own WALLHOLE with all edges off overrides any overlapping WALLHOLE 3D contours created by the GS objects.
2021-02-24 03:20 AM
AC22-28 AUS 3110 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win11 | R5 2600 | 16GB | GTX1660 |