Here is how to do it. I am going to use the "Pine1.tif" bitmap for this. It is located in ArchiCAD Library 8.1\Object Library 81\3. MACROS 81\Picture Maps 81\Plants 81.
Basically, you need to assign this picture as a texture to a material, and place a Wall using this material.
1. In the Material Dialog, select a material (e.g. 'Surface-Whitewash') and assign the 'Pine1.tif' bitmap to it as a texture. In the Edit Texture Subdialog you can see that the original size is 228x339 pixels. Let us say you want a 6 meter high tree. So enter 4035 and 6000 millimeters for the width and height of the texture (4035 = (228x6000)/339).
2. Check the Transparency checkbox in the Alpha Channel Effects field and OK the subdialog.
3. Now the correctly sized alpha-channelled texture is assigned to material Surface-Whitewash. OK the Materials Dialog.
4. Now draw a Wall that is 4035 mm in length and 6000 mm in height. Make this Wall zero thickness. Assign the Material Surface-Whitewash to the sides of this Wall.
5. Select the Wall and go to the 3D Window. Make sure the OpenGL engine is selected for the 3D Window (Image\3D Engine and Mode\OpenGL).
6. Select the Wall in 3D and select Edit\Align 3D Texture\Set Origin...
Then click the lower left corner of the Wall (lower-left from the point you view it). This will align the texture to the Wall correctly as you will immediately see using OpenGL.
7. In Image\PhotoRendering Settings\Effects... check the Sun checkbox under Shadow Casting and click the Options button. In the subdialog check the Use transparency in shadow calculation checkbox. OK them to accept changes.
8. Create your PhotoRendering where ArchiCad will not correctly show the shadows of the bitmapped tree.
Laszlo
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