I want to eliminate the last annoying library loading error from our template.
A texture is reported as missing - however none of the loaded materials call for this texture, so I'm stumped.
How can I locate the offending material or object calling for the missing texture?
PS - a colleague of mine helpfully suggested just loading up the texture into our standard library. I would do that, but this texture was a custom job for a project last year - the name is bad, etc. I'd rather get things perfectly clean if I can. If that proves not possible, then I'll take his suggestion!
None of the loaded defined materials have this texture.
Yet when starting the project, Library Manager still reports it as missing.
Unloading the libraries didn't seem to help - I just get a long list of many objects missing. Can you clarify how this will help locate an offending object?