mistake in last post
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2006-10-07 08:10 AM
2006-10-07
08:10 AM
Rajesh Patil
AC 09-27 | INT | WIN11 64
Dell Inspiron 7591, Core i9, 9880H 2.30GHz, 16.0GB, NVidia GeForce GTX1650, 4.0GB, SSD Internal 500GB, Dell SSD External 250GB
AC 09-27 | INT | WIN11 64
Dell Inspiron 7591, Core i9, 9880H 2.30GHz, 16.0GB, NVidia GeForce GTX1650, 4.0GB, SSD Internal 500GB, Dell SSD External 250GB
6 REPLIES 6
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2006-10-07 02:11 PM
2006-10-07
02:11 PM
Parametric (nearly all) objects can react in their shape or behaviour on the frame position in the moment of generating a fly through. For this they need to be executed before the calculation of each (!) frame. This needs a rebuilt of the complete 3D model in each frame position. This slows down calculation dramatic. If you haven't such objects (normally) you can deactivate the checkbox to built once (at the beginning) the 3D model.
Here you find a movie completely rendered in AC without postproduction.
http://www.opengdl.org/gdl-de/obj00009.htm
Here you find a movie completely rendered in AC without postproduction.
http://www.opengdl.org/gdl-de/obj00009.htm
bim author since 1994 | bim manager since 2018 | author of selfGDL.de | openGDL | skewed archicad user hall of fame | author of bim-all-doors.gsm
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2006-10-09 12:09 PM
2006-10-09
12:09 PM
sir,
thnx for your reply. but still i need some more help about making the door or window to be get open as i create a fly-through via AC9, i.e. say if my camera1 to camera2 have 20 frames how can i use those frames to show door opening effect from 0 to 90deg. If you know any document in "english" kingly give me the URL for same. I did tried with www.opengdl.org but the site is not opening in english though i pick on "english" option on top-left of same window. egarly waiting for your reply.
thnx for your reply. but still i need some more help about making the door or window to be get open as i create a fly-through via AC9, i.e. say if my camera1 to camera2 have 20 frames how can i use those frames to show door opening effect from 0 to 90deg. If you know any document in "english" kingly give me the URL for same. I did tried with www.opengdl.org but the site is not opening in english though i pick on "english" option on top-left of same window. egarly waiting for your reply.
Rajesh Patil
AC 09-27 | INT | WIN11 64
Dell Inspiron 7591, Core i9, 9880H 2.30GHz, 16.0GB, NVidia GeForce GTX1650, 4.0GB, SSD Internal 500GB, Dell SSD External 250GB
AC 09-27 | INT | WIN11 64
Dell Inspiron 7591, Core i9, 9880H 2.30GHz, 16.0GB, NVidia GeForce GTX1650, 4.0GB, SSD Internal 500GB, Dell SSD External 250GB

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2006-10-09 01:30 PM
2006-10-09
01:30 PM
I have only seen a small number of library parts ever use this feature. I'm not sure that I have ever seen any in the Archicad library itself. Offhand, the only ones I can think of are the 3rd-party Smart Parts kit of objects.
Tom Waltz
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2006-10-09 02:27 PM
2006-10-09
02:27 PM
You could use TheAnt from opengdl.org. Unfortunatly I searched in the German user community for people sharing their code. So the English button does work only on tentmaker page. The selfgdl-project took most of my "free" resources the last two years, so opengdl.org has not got my focus. In the view of the obejct depository, I will change now the intention of this site to be a workbench for gdl developers á la sourceforge.net. But this will take a few time, but then will be in (broken) English. 😉
I did not understand, that you really want to program a dynamic object. As Tom said, there are no(t much) objects, which use this feature. You will have to add this to an existing door, if you are not able not use TheAnt. It is not as heavy as it sounds, but you should have a tiny scripting, better GDL experience. Which door do you want to change? If it is not in the int. library, send it to me I will have a look on it. OK?
I did not understand, that you really want to program a dynamic object. As Tom said, there are no(t much) objects, which use this feature. You will have to add this to an existing door, if you are not able not use TheAnt. It is not as heavy as it sounds, but you should have a tiny scripting, better GDL experience. Which door do you want to change? If it is not in the int. library, send it to me I will have a look on it. OK?
bim author since 1994 | bim manager since 2018 | author of selfGDL.de | openGDL | skewed archicad user hall of fame | author of bim-all-doors.gsm

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2006-10-09 08:42 PM

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2006-10-09 08:55 PM
2006-10-09
08:55 PM
I can tell you the method of doing it, but I do not have the time to actually do it for you.
There are GDL Global variables that Library Objects can use to obtain info about the state of the Project or elements in it.
One such variable is the GLOB_FRAME_NR variable. Here is is description:
http://archicadwiki.com/Global_GDL_Parameters#head-79c77ce70e2254718bd7c757968c9ccaad640986
You need to use this read-only variable in the 3D Script of your Door object to ask from Archicad what Frame of the Animation it is currently creating. It will give you an integer number.
In most Door Objects, among the Parameters, under the 3D Representation category, you will find one called 'Opening Angle in 3D'.
You must modify your 3D Script so that the GDL variable 'gs_open_3D' changes depending on the value of the Frame.
I would use 4 new variable. You will need to create these new parameters for the Door object:
1. StartFrame - this will be the Frame of the Animation at which the Door will start to open from its Starting Opening Angle value.
2. EndFrame - this will be the Frame of the Animation at which the Door will reach its End Opening Angle value.
3. StartAngle - the Angle at which the Door is open when it starts opening.
4. EndAngle - the Angle at which the Door stops opening.
Then you would have a the following formula:
FrameNumber=EndFrame-StartFrame
CurrentFrame=GLOB_FRAME_NR-StartFrame
gs_open_3D=StartAngle+CurrentFrame*(EndAngle-StartAngle)/FrameNumber
Example: You want aDoor in your Project to start opening from and Angle of 30 degrees at Frame 150 and reach its final opening angle of 120 degrees at Frame 170.
In this case:
StartFrame=150
EndFrame=170
StartAngle=30
EndAngle=120
At Frame 150 (GLOB_FRAME_NR=150):
gs_open_3D=30+0*(120-30)/20=30+0*4.5=30
At Frame 158 (GLOB_FRAME_NR=158):
gs_open_3D=30+8*(120-20)/20=30+8*5=70
At Frame 170 (GLOB_FRAME_NR=170):
gs_open_3D=30+20*(120-30)/20=30+20*4.5=120
You might also want to create a boolean toggle so this whole thing is executed only when this toggle is set to ON (when you want to use it).
You can place this in either in the Master Script or the beginning of the 3D Script of the Door object.
I hope you can make it work.
There are GDL Global variables that Library Objects can use to obtain info about the state of the Project or elements in it.
One such variable is the GLOB_FRAME_NR variable. Here is is description:
You need to use this read-only variable in the 3D Script of your Door object to ask from Archicad what Frame of the Animation it is currently creating. It will give you an integer number.
In most Door Objects, among the Parameters, under the 3D Representation category, you will find one called 'Opening Angle in 3D'.
You must modify your 3D Script so that the GDL variable 'gs_open_3D' changes depending on the value of the Frame.
I would use 4 new variable. You will need to create these new parameters for the Door object:
1. StartFrame - this will be the Frame of the Animation at which the Door will start to open from its Starting Opening Angle value.
2. EndFrame - this will be the Frame of the Animation at which the Door will reach its End Opening Angle value.
3. StartAngle - the Angle at which the Door is open when it starts opening.
4. EndAngle - the Angle at which the Door stops opening.
Then you would have a the following formula:
FrameNumber=EndFrame-StartFrame
CurrentFrame=GLOB_FRAME_NR-StartFrame
gs_open_3D=StartAngle+CurrentFrame*(EndAngle-StartAngle)/FrameNumber
Example: You want aDoor in your Project to start opening from and Angle of 30 degrees at Frame 150 and reach its final opening angle of 120 degrees at Frame 170.
In this case:
StartFrame=150
EndFrame=170
StartAngle=30
EndAngle=120
At Frame 150 (GLOB_FRAME_NR=150):
gs_open_3D=30+0*(120-30)/20=30+0*4.5=30
At Frame 158 (GLOB_FRAME_NR=158):
gs_open_3D=30+8*(120-20)/20=30+8*5=70
At Frame 170 (GLOB_FRAME_NR=170):
gs_open_3D=30+20*(120-30)/20=30+20*4.5=120
You might also want to create a boolean toggle so this whole thing is executed only when this toggle is set to ON (when you want to use it).
You can place this in either in the Master Script or the beginning of the 3D Script of the Door object.
I hope you can make it work.
Loving Archicad since 1995 - Find Archicad Tips at x.com/laszlonagy
AMD Ryzen9 5900X CPU, 64 GB RAM 3600 MHz, Nvidia GTX 1060 6GB, 500 GB NVMe SSD
2x28" (2560x1440), Windows 10 PRO ENG, Ac20-Ac28
AMD Ryzen9 5900X CPU, 64 GB RAM 3600 MHz, Nvidia GTX 1060 6GB, 500 GB NVMe SSD
2x28" (2560x1440), Windows 10 PRO ENG, Ac20-Ac28