Hi Karl
Thanks for the speedy reply, the holes need to be there in 3d for visualisation purposes for the client to be able to walk around a 3d rendered model in bimx and or artlantis movie presentations
The panels are approx 1.2m by 3.0m 4mm thick and there will be at least 4 of them. (I remember someone on here saying "model it like it is") and if we cant do that in a cad program then there are some serious problems with our modeling software, if we arent pushing the limits of our designs/models/boundaries then we may as well go back to living in caves
So far i have found that if i build the slab on the flat and have the operators sitting below, then subtracted with an upwards extrusion the slab holes are punched (after about 15mins of processing) then I can convert the resulted slab into a static morph shape so that im able to rotate it into the vertical orientation and have it as a facade panel.
I find once an object becomes a morph it is extremely labourious to edit or modify, should i need to change dimensions i would likely start again from scratch.
Is there a way i could perhaps add complex holes instead that were able to be parametric and editable within a slab or wall? to achieve what im trying to build here?
The grasshopper presentation was impressive for sure,
but what im trying to create doesnt necessarily require a complex algorhithmic program at at extra expense and also would have to learn how to use it.
This is fairly simple geometry here, but archicad seems to struggle with it
I can create a building with 100,000 walls but the second I try to punch 2000 holes in a wall it seems to struggle?
Attached below is another example of a screen Im creating
I have noticed you cant magic wand a complete section of polylines into a slab without basically dividing it up into a grid then I can combine them all together adding to the slab selection and magic wanding togther back into the more complex shape.