2011-10-26
09:39 AM
- last edited on
2023-05-24
01:02 PM
by
Rubia Torres
2011-10-26 02:28 PM
2011-10-26 02:45 PM
2011-10-26 03:04 PM
2011-10-26 03:16 PM
davidc95 wrote:Near the top of the Material Settings dialog box is a pop-up under "Create Preview" for the various 3D Window and PhotoRendering engines. Editing a material for one of these does not change the material for the others, so you may need to edit the material for the appropriate engine.
Just so you know, I have modified alot of the materials in the material manager, so, like David said, there could be an underlying issue with textures.
2011-10-26 03:40 PM
2011-10-26 06:06 PM
davidc95 wrote:That explains part of what you're seeing. There are 100% different settings (and textures), potentially, for Lightworks vs all other 3D views. The only way to make things match semi-automatically is to do your best setting up the material for the 'internal engine', and then switch to the LW materials settings and click the button "match with internal engine" ... and then fine-tune further.
Whenever I take a photo render using the Lightworks engine (I took a sample and attached it to this reply), it will retain the material choices I made in the wall dialogue box, yet they will still show differently in 3D explorer.
Just so you know, I have modified alot of the materials in the material manager, so, like David said, there could be an underlying issue with textures.
2011-10-27 04:09 PM
davidc95 wrote:For the Standard Commands try Window > Palettes > Library Loading Report. This could also be a lighting issue, the ceiling colors also look very different. You can post screen shots of the Material Settings dialog box for the two different engines to see if someone can see where the issue is.
I would like to check the library loading report, but I'm not sure how to get to it. Could you let me know under what menu it is in?
2011-11-03 09:27 AM
2011-11-04 01:40 PM