2021-04-19 02:16 PM - last edited on 2023-05-09 03:44 PM by Rubia Torres
2021-04-20 03:35 AM
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2021-04-20 06:15 AM
2021-04-20 01:24 PM
2021-04-21 03:18 AM
griggadee wrote:
but then I cannot have different materials internally and externally
AC22-23 AUS 7000 | Help Those Help You - Add a Signature |
Self-taught, bend it till it breaks | Creating a Thread |
Win11 | i9 10850K | 64GB | RX6600 | Win10 | R5 2600 | 16GB | GTX1660 |
2021-04-21 04:58 AM
2021-04-21 05:02 AM
griggadee wrote:
Thanks for the 3d texture alignment link, but this does not say how to align the texture to match the adjacent texture. How can I identify the 3d texture origin of an adjacent material so that I can set my new origin (for the corner piece) to that?
2021-04-21 10:53 PM
Lingwisyer wrote:
griggadee wrote:
but then I cannot have different materials internally and externally
In theProfile Editoryou can select individual edges and set their surface. This does mean that you cannot really use the Columnedge override as it will override even the ones you have individually modified.
Does the same issue occur if you change to an external reference line?
Ling.
2021-04-21 11:36 PM
Barry wrote:Thanks Barry. All layers are turned on and there are no walls under, over or near these walls affecting them in any way. It's very strange to say the least!
I see no reason why that shouldn't work - in fact I tried and the wall trim fine.
Reference lines all on the inside or outside both work fine.
All I can think of is you have other walls in layers that have been turned off.
These can affect how the walls trim even when the layer is off.
Turn all layers on and see what you have there.
Barry.
2021-04-21 11:41 PM
Barry wrote:Thanks Barry. Do you happen to know if there is a default origin for projects? It's strange how all of the materials line up to the exact same default origin, yet any new complex wall profiles seem to be referenced to a totally different origin point and even resetting this texture does nothing. It's not like I even chose an origin point originally. It's just whatever was set by the programme.
griggadee wrote:
Thanks for the 3d texture alignment link, but this does not say how to align the texture to match the adjacent texture. How can I identify the 3d texture origin of an adjacent material so that I can set my new origin (for the corner piece) to that?
You can't line up to another texture (other than by guessing), but you can line up to a known node - such as a bottom of a wall.
The trick is to make sure all the surface textures line up with the same point.
You can do this individually, or select more than one element and align them all at the same time to the same point.
Barry.