2024-04-26 05:43 PM
trying to figure out what i did to create an editing plane that is way off of where my workspace. looked for any entities but have not found any. any suggestions...
Solved! Go to Solution.
2024-05-07 06:18 PM
agreed axonometric appears to be more straight forward but would love to know what i am doing wrong in 3d generic perspective. there are times i see 2 sets of x,y,z coordinate references and not sure why that is happening. need to learn how to simplify my understanding of ac.
i really do appreciate everyone's input!
2024-05-08 03:22 AM
The second XYZ coordinate is your user origin.
The user origin should be black and the Project Origin is blue.
Always make sure you model close to the Project Origin.
In perspective, what is in the view will affect how it rotates.
I am sure it is all mentioned somewhere in the help reference.
If nothing is selected, it will use the centre of the extents of all elements as the pivot.
If you select something in 3D, it will use that as the pivot.
If you have gone to the 3D from a camera view, I think it uses the camera target as the pivot.
That is why I say it is easier to work in Axonometric.
It simply pivots around the centre of the elements.
Barry.
2024-05-08 04:12 PM
thanks for the tip Barry and will have to keep working with it. right now it is all gobbly **beep** and not intuitive for me.