Honeycomb Wall
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‎2011-01-07
04:48 PM
- last edited on
‎2023-05-09
04:41 PM
by
Rubia Torres
‎2011-01-07
04:48 PM
14 REPLIES 14
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‎2011-01-08 10:55 PM
‎2011-01-08
10:55 PM
Would you tell me how you got the beam to do that, Matthew?
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‎2011-01-08 11:01 PM
‎2011-01-08
11:01 PM
zeropointreference wrote:The beam needs to have a higher intersection priority than the wall and the layers have to have the same intersection number. A curious feature of this (for which I have yet to find a use) is that the holes can appear or not depending on the layers settings.
Would you tell me how you got the beam to do that, Matthew?
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‎2011-01-09 12:32 AM
‎2011-01-09
12:32 AM
Sorry, I meant make the beam turn into a 10x10 grid of small blocks.
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‎2011-01-09 02:45 PM
‎2011-01-09
02:45 PM
zeropointreference wrote:You just draw whatever shape(s) you want with fills in the profile editor.
Sorry, I meant make the beam turn into a 10x10 grid of small blocks.
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‎2011-01-09 03:53 PM
‎2011-01-09
03:53 PM
I'm not sure why it's never occurred to me that one can make unconnected pieces in the profile editor like that but it still be one object. Having a bit of an epiphany morning here.
Thanks.
Thanks.
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