Model complex tube with bends
Anonymous
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ā2013-10-17 12:06 PM
ā2013-10-17
12:06 PM
This means I have to model a 3d tube that bends all over the place. See image below.
Any suggestions on where to start?
3 REPLIES 3

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ā2013-10-17 01:53 PM
ā2013-10-17
01:53 PM
If you are handy with GDL it would be quite simple for the TUBE command.
Or the Morph tool will be your best bet.
I would probably make just a 3D morph line (curve) for the path and then extrude a circular profile along it.
Or have at look at this website and you might find an object you could use.
http://archilib.od.pagesperso-orange.fr/
Barry.
Or the Morph tool will be your best bet.
I would probably make just a 3D morph line (curve) for the path and then extrude a circular profile along it.
Or have at look at this website and you might find an object you could use.
http://archilib.od.pagesperso-orange.fr/
Barry.
One of the forum moderators.
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Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
Anonymous
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ā2013-10-17 02:01 PM
ā2013-10-17
02:01 PM
Thanks Barry.
Ended up using a series of elbows which were then placed in a combination of sections and plans (as you cannot rotate these in 3D - which made for some fun language).
Close enough I think
Ended up using a series of elbows which were then placed in a combination of sections and plans (as you cannot rotate these in 3D - which made for some fun language).
Close enough I think

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ā2013-10-17 03:27 PM
ā2013-10-17
03:27 PM
You could have turned the "series of elbows" into a morph which would rotate in 3D. I just did this to make a light fixture for a client.
Erich
AC 19 6006 & AC 20
Mac OS 10.11.5
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AC 19 6006 & AC 20
Mac OS 10.11.5
15" Retina MacBook Pro 2.6
27" iMac Retina 5K