Need to rotate a profile?
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2014-08-18 11:51 PM
‎2014-08-18
11:51 PM
14 REPLIES 14
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2014-08-20 12:53 AM
‎2014-08-20
12:53 AM
Karl,
"Looking at it further - I think I would model the mass as a mesh with a rock surface applied and use CineRender's displacement feature and call it close enough."
This sounds encouraging, but I have absolutly no idea what your talking about.
Is there a video tutorial or anything out there on this procedure?
Thanks. I'm going to try creating some morph rocks now... I'm hoping the results will be better than the rots example. not very convincing are they?
"Looking at it further - I think I would model the mass as a mesh with a rock surface applied and use CineRender's displacement feature and call it close enough."
This sounds encouraging, but I have absolutly no idea what your talking about.
Is there a video tutorial or anything out there on this procedure?
Thanks. I'm going to try creating some morph rocks now... I'm hoping the results will be better than the rots example. not very convincing are they?

Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2014-08-20 01:31 AM
‎2014-08-20
01:31 AM
No, the rots aren't too realistic... but Barry's morph rock idea is great. And, as seen in that thread, the texture applied to the rock makes a big difference, too.
On second thought, my idea about a mesh would look pretty weird. I was thinking basically adding points to a mesh and pulling them up in 3D to make the rough shape of the water feature.. and then applying one of the stone surfaces to it... which would map stones all over the mounded mesh. But, duh, it would look pretty bad, as the gaps between rocks would be at peculiar places that had nothing to do with the geometry. So...bad idea.
On second thought, my idea about a mesh would look pretty weird. I was thinking basically adding points to a mesh and pulling them up in 3D to make the rough shape of the water feature.. and then applying one of the stone surfaces to it... which would map stones all over the mounded mesh. But, duh, it would look pretty bad, as the gaps between rocks would be at peculiar places that had nothing to do with the geometry. So...bad idea.
AC 28 USA and earlier • macOS Sequoia 15.4, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2014-08-20 03:05 AM
‎2014-08-20
03:05 AM
Can't figure out how to "curve and smooth the edges" as Barry puts it.
Karl wrote:
No, the rots aren't too realistic... but Barry's morph rock idea is great. And, as seen in that thread, the texture applied to the rock makes a big difference, too.
On second thought, my idea about a mesh would look pretty weird. I was thinking basically adding points to a mesh and pulling them up in 3D to make the rough shape of the water feature.. and then applying one of the stone surfaces to it... which would map stones all over the mounded mesh. But, duh, it would look pretty bad, as the gaps between rocks would be at peculiar places that had nothing to do with the geometry. So...bad idea.

Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2014-08-20 03:20 AM
‎2014-08-20
03:20 AM
See if some of these help, and note too the long list of Morph feature pages/videos on the right column of the page, too:
http://helpcenter.graphisoft.com/videos/archicad/3d-modeling/morph/advanced-morph-modeling-technique...
http://helpcenter.graphisoft.com/videos/archicad/3d-modeling/morph/advanced-morph-modeling-technique...
http://helpcenter.graphisoft.com/videos/archicad/3d-modeling/morph/editing-morph-sub-elements/archic...
http://helpcenter.graphisoft.com/videos/archicad/3d-modeling/morph/advanced-morph-modeling-technique...
AC 28 USA and earlier • macOS Sequoia 15.4, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB
Anonymous
Not applicable
Options
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report Inappropriate Content
‎2014-08-20 05:29 AM
‎2014-08-20
05:29 AM
Okay, thanks Karl.
Karl wrote:
See if some of these help, and note too the long list of Morph feature pages/videos on the right column of the page, too:
http://helpcenter.graphisoft.com/videos/archicad/3d-modeling/morph/advanced-morph-modeling-technique...
http://helpcenter.graphisoft.com/videos/archicad/3d-modeling/morph/advanced-morph-modeling-technique...
http://helpcenter.graphisoft.com/videos/archicad/3d-modeling/morph/editing-morph-sub-elements/archic...
http://helpcenter.graphisoft.com/videos/archicad/3d-modeling/morph/advanced-morph-modeling-technique...
- « Previous
-
- 1
- 2
- Next »
- « Previous
-
- 1
- 2
- Next »