2017-11-26 05:09 AM - last edited on 2023-05-24 08:26 AM by Rubia Torres
2017-11-29 04:47 AM
Bruce wrote:Good point, Bruce! For a close up of a thick element, it would at best look hollow with holes on opposite sides. Didn't feel like it was that massive in the sample images, but yeah... you're right.
When I last tried alpha masked surfaces for something similar (admittedly it was in AC13), the result was a zero-depth looking element. Good for things like what you have listed (fences, balustrades, window screens), Karl, but not really that good for elements with any real depth to them - especially if the render camera will be reasonably close.
Has this changed in more recent versions?
2017-11-29 11:13 AM
2017-11-29 12:12 PM