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2017-11-26
05:09 AM
- last edited on
2023-05-24
08:26 AM
by
Rubia Torres
2017-11-26 08:39 AM
2017-11-26 02:54 PM
2017-11-26 02:57 PM
2017-11-27 01:42 AM
2017-11-28 02:37 AM
ArchiCAD 25 7000 USA - Windows 10 Pro 64x - Dell 7720 64 GB 2400MHz ECC - Xeon E3 1535M v6 4.20GHz - (2) 1TB M.2 PCIe Class 50 SSD's - 17.3" UHD IPS (3840x2160) - Nvidia Quadro P5000 16GB GDDR5 - Maxwell Studio/Render 5.2.1.49- Multilight 2 - Adobe Acrobat Pro - ArchiCAD 6 -25
2017-11-28 07:53 PM
Steve wrote:Agree. I would never model a perforated surface because of what the OP noted ... too many polygons (and a ton of work). This is the same thing as posted over many years - where people asked how to model chain link fencing, or window screens - and the answer is that you don't (or shouldn't) - that's what alpha masked surfaces are for.
So where did you move itA good way to do that is not modeling. You can cut those holes Rendering. link to some images
http://forums.cgarchitect.com/15503-new-moebius-ring-torolf-15.html
2017-11-28 07:59 PM
2017-11-28 10:40 PM
2017-11-29 02:29 AM
Bruce wrote:As far as I've managed to get, that hasn't changed and by how alpha texturing works, I wouldn't expect it to change. What would be nice though would be a way to produce a displacement channel from an alpha by inserting a delta value for 0% to 100% black.
When I last tried alpha masked surfaces for something similar (admittedly it was in AC13), the result was a zero-depth looking element. Good for things like what you have listed (fences, balustrades, window screens), Karl, but not really that good for elements with any real depth to them - especially if the render camera will be reasonably close.
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