Road not showing correctly after using solid element tool
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ā2011-03-16
10:27 AM
- last edited on
ā2023-05-25
05:04 PM
by
Rubia Torres
First of al i created the outline of the mesh i required and then added all the contour points, adjusting the heights as necessary.
This then shows fine in 3d and everything is ok.
So to this i then need to overlay the road surfaces. So i created the road as a single slab with a total thickness that allowed it to intersect the entire mesh at all points. Using the Solid Elements tool i then went through the process of selecting the mesh as operator, slab as target, Operation as intersection. to trim of the excess slab above the mesh. then selecting the road as operator and mesh as target, Operation as Subtraction with upwards extrusion.
When i then switch to the 3d window my computer will spend the next hour thinking and doing the calculations before showing the trimmed slab but without the upwards substraction applied. trying to re-apply the subtraction does not work either.
Given the area that i'm modelling covers 750m x 350m am i just asking the SE tool to do too much.
Given i've already removed all the excess areas of mesh that i dont need.
What are my options?
- Do i need to simplify the mesh and remove some of the node points?
- Would breaking the slab down into several smaller roads help?
Any other ideas would be greatfully recieved.
I'm currently running
ArchiCad 14.0.0 build 3636
IMAC
Mac Os X 10.6.6
Intel Core i5 Processor
2.66ghz Single Processor 4 cores
8gb memory

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ā2011-03-16 10:35 AM
I recommend doing the roads as segments or judiciously splitting the mesh.

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ā2011-03-16 10:52 AM
nevertheless it should look OK in render window

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ā2011-03-16 01:37 PM
One option to cut down on the 3D Window generation time:
After the slab has been cut by the mesh so its top surface follows the mesh, save the slab as an object (library part), (select the binary option for the script). This part will be huge in file size. Delete the original slab (or save as the pln file so you have a copy of it) so the SEO operation has been cancelled, then place this object into the project, and elevate it so it is slightly above the mesh surface. Unless you are making sections through the mesh, you don't need the SEO anymore, and the 3D generation time will be much shorter. Also, as the object has all the trimming embedded in it (hence its large file size), the objects shape has been pre-calculated in binary code.
Large scale projects with roads with curves will create large 3D generation times when executed as SEO, as both the slab and mesh will have many facets.
David
www.davidmaudlin.com
Digital Architecture
AC28 USA ⢠Mac mini M4 Pro OSX15 | 64 gb ram ⢠MacBook Pro M3 Pro | 36 gb ram OSX14
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ā2011-03-16 01:44 PM
Hopefully this will speed everything up and still give me a 90% realistic mesh with road.
My actually proposals/development centres around some reclaimed land so the backdrop doesn't need to be 100% just a realistic representation.
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ā2011-03-16 02:23 PM
This retains the entire site model so that it can be easily edited while relieving the building model of the long generation times. Keep in mind that you will still have the same complexity in the rendered model (polygons are polygons regardless of how they are arrived at).
You can also hotlink the building model into the site model file for reference, fitting and SEOs.

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ā2011-03-17 06:00 PM
It's a great technique, but there is no free lunch!
I like Matthew's and David's suggestions about creating the library part. And BINARY always gives you a faster 3d display result. I am not sure of the overall workflow if you need to change the site significantly and it depends on matching the building... Hotlinking the building back to the site creator plan works well...
I've just relegated myself to trying to fix as much for the site in PLAN view at one time before going back to the 3d (or instead of fixing in the 3d window itself)...
Visual Frontiers
AC25 :|: AC26 :|: AC27
:|: Enscape3.4:|:TwinMotion
DellXPS 4.7ghz i7:|: 8gb GPU 1070ti / Alienware M18 Laptop

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ā2011-03-18 09:24 AM
1) Saving mesh as object
2) Hotlinking the mesh
I have not used any of those so, I don't know if they cut time significantly.
I would like to say that not only it takes a lot of time to create a view in the 3d window, but also in Sections.

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ā2011-03-18 06:25 PM
Depending on the Site Mesh itself, there is a 3rd option that might be worth looking into...
If you DUPLICATE your mesh and use the slab (or any polygon) to CUT the mesh, you avoid getting into SEO's at all.. So make several copies of the terrain such that you can piece together the EARTH and ROAD as separate meshes...
No free lunch here either, because further editing of the mesh will result in potentially needing to coordinate with the other PIECES you've created.
It is CLEARY the SEO function on the mesh that is the time BINDER... The same complex mesh with no SEO's will generate much faster (imhe)...
Visual Frontiers
AC25 :|: AC26 :|: AC27
:|: Enscape3.4:|:TwinMotion
DellXPS 4.7ghz i7:|: 8gb GPU 1070ti / Alienware M18 Laptop
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ā2011-03-19 05:36 PM