I'm still digging for the file, but I remember in a moment of frustration (remember I'm quite new) converting the wall to a poly so I could edit the corners (I didn't know how to clean the corners yet) and suddenly I had a bunch of options with the door at one point. I did accidentally resize it to "nothing" (still getting used to selecting nodes and was working faster than I am actually able, or rather, using key combos that don't quite work the way I thought they would- custom shortcuts from other apps I created for AC- *chuckle*) and I had just this door standing there when I checked it in 3d, with no wall anywhere "in sight" on either side no matter how much I zoomed down (like I said, I dragged it smaller than the door, so maybe it still existed on another part of the drawing as a "sliver" or something- but it wasn't there on either side of the door, even in 3d and certainly not in 2d)...so I made another wall and I was able to convert the door to an opening and rotate the way it "cut through" the new wall...
Yeah. Polywall gives more options with the openings, and harder to "clean the edges" (another issues I had in another post- looks like that was where I began to mess things up with cleaning junctions)....
So the code for openings and objects in walls requires an existing wall object it sounds like. That's good to know. Too soon for me to start GDL programming but that's in the future to customize my library...
Thanks for the input and help. I'll definitely post the wall file if I find it again... I'm praying I didn't delete the mess and move on just recreating things cleaner which is usually what I do if too many issues...
As I work and have issues or questions, I usually write them down for future research and education, and then find temp fixes as I can and continue on (I'm not used to such fast responses in software forums, or quick support and sharing of information). I am very impressed with the peer support on here and with the program. Thanks again for the help!