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Modeling
About Archicad's design tools, element connections, modeling concepts, etc.

Some Mesh Textures Invisible on Contour Map

Anonymous
Not applicable
I've been working on a large contour map around 4000'x3000' at 1' intervals and ran into a few texture glitches. In the mesh model there are invisible polygon textures along the contours that remain after refreshing the viewpoint. I'm using OpenGL as my engine.

Is there any way to correct these glitches through settings manipulation or other viewing options?

I'm running ArchiCAD 18 build 5100.
OSX 10.10.4
Intel Xeon E5-1650v2
16GB DDR3 ECC
dual AMD FirePro D500 3GB VRAM

4 REPLIES 4
Laszlo Nagy
Community Admin
Community Admin
You could try to convert the Mesh to a Morph and see if that helps any.
Loving Archicad since 1995 - Find Archicad Tips at x.com/laszlonagy
AMD Ryzen9 5900X CPU, 64 GB RAM 3600 MHz, Nvidia GTX 1060 6GB, 500 GB NVMe SSD
2x28" (2560x1440), Windows 10 PRO ENG, Ac20-Ac27
Anonymous
Not applicable
I tried converting the model to a morph, it fixes some texture issues but others form in different places. I need to keep this model as a mesh for this project,
Barry Kelly
Moderator
Looking at your image I am wondering if there are a lot of surface nodes that aren't actually on the top surface?

Cut a small section through the white area with a marquee or even a section line and have a close look to see if the nodes are all at the top surface level.

Take a copy of your mesh and cut it into small sections with the split tool to see if that makes any difference.
Maybe smaller meshes will be better than one big one.

Barry.
mesh_nodes.jpg
One of the forum moderators.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
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Anonymous
Not applicable
I started working on a new mesh using a different method.
My process is:
-Gather google earth 3d imagery in Sketchup
-Start project in Archicad
-Place 3d cutting plane at contour height 1' intervals
-Marquee and copy cutting plane outline to new layer
-Create spline from cutting plane outline 10' intervals
-Create mesh level from spline

The model is looking better without my own height errors, but I'm still getting the texture issue in similar locations on the new model.


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