Arcadia wrote:
Anyone know how I can simulate the organic rounded corners and opening reveals of the walls of an earth rendered strawbale home?
Polygonal walls, complex profiles and Solid Element Operators come to mind.
1. Place a polygonal wall "patch" at the corners and radius the outside edge to your specification. Should join seamlessly to the adjacent straight wall.
2. Straight walls can have a complex profiles to suggest a RADIUSED TOP.
3. Using tube shell objects or complex profiles, you can create CUTTERS to shape window openings and wall top radiuses. Remember to set your OPERATORS layer to a different WALL PRIORITY so the cutters don't try and intersect with your regular walls.
This is sort of a "nutshell" version of an answer. Let me know if I can explain more...
I am sure there are other ways as well.
Duane
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