Modeling
About Archicad's design tools, element connections, modeling concepts, etc.

Suggestions about the way to create the floor filling

Achille Pavlidis
Enthusiast
I have a question about which is the correct way to insert the floor finishing...
In the picture i have posted there is a 15cm concrete slab with a 10cm floor finishing.
Which is the best way to do this on Archicad?

I have tried two different ways each has its problems:

1) Create a composite skin for the slab (15cm slab + 10cm flooring), place the walls (exterior and interior) at -0.10 of the story level, place windows sill measured from the wall base including a subfloor thickness of 0.10m
Pros:
The finished floor level corresponds to story level height set from the story settings, and all the objects positioned are on the correct height
Cons:
The stairs must be placed at -0.10 of the story level.
The elevations and 3d views need a lot of work because of the fact that the exterior walls overlap the slabs.
The walls are showing to lower stories because they are placed lower than the story they are.

2) Create a second slab for the floor placed on top of the concrete slab (one slab of 15cm for concrete + one slab of 10cm for flooring), place the walls (exterior and interior) on the story level, place windows sill measured from the wall base including a subfloor thickness of 0.10m
Pros:
The 3d and elevations are much easier to deal with as there are no extra lines - shadows to deal with.
The beams are placed on the height that is equal to the story level settings.
Cons:
The story level height corresponds to the concrete slab elevation and not on the finished floor
All the objects must be placed higher from the story they are.

I would like to know what is your approach.

Picture 39.png
Mac OSX 13.6.6 | AC 27 INT 5003 FULL
13 REPLIES 13
Dwight
Newcomer
I prefer the topping method since that is most realistic.

As for needing to place objects above the floor level - use gravity to slab. It automatically finds the highest slab under it.
Dwight Atkinson
Anonymous
Not applicable
Dwight wrote:
As for needing to place objects above the floor level - use gravity to slab. It automatically finds the highest slab under it.
yes, but this hurts when dealing with doors and windows, not so complicated, just some attention .
Link
Graphisoft Partner
Graphisoft Partner
Achille wrote:
2) Cons:
The story level height corresponds to the concrete slab elevation and not on the finished floor.
Why? You can make the story heights whatever you like and place the elements within them, no?

I'd choose 2 I think, as 1 takes more work: you'd need to use SEO to subtract the walls out of your slabs to clean it up and remember to anchor the doors and windows to the story rather than the wall base.

Cheers,
Link.
Anonymous
Not applicable
Achillea, we use opt2 here as well although we place ffl at story level
so ssl will be minus whatever the finished floor thickness is. That way the walls start at the story, windows, doors ect all are associated with the story level.
On the section drawing we would have an ffl level and an ssl level relative to sea level to keep things consistent and clear.
Hope that helps
Achille Pavlidis
Enthusiast
Thanks for the answers!
As i see everybody chooses the second method of placing a second slab on top of the concrete slab...
The problem is that when you start a project, you start by a preliminary design where you place a slab that is thick enough for concrete and floor included. Then when you move on to final design and you have the concrete thickness and floor finishing you replace the solid slab with a composite one.
Instead if you do the "toping" you have to move downwards the concrete slabs.
And what about the walls (interior and exterior) you place them on the floor finishing?
I do not consider it quite correct, the walls must be on the concrete slab otherwise there is a lot of work to be done in correcting the sections.
See attached image (@Link no you do not need SEO, just select walls and bring to front, and you have the result you see on the image)
And i understand that you do not use the subfloor thickness option of doors and windows.
Mac OSX 13.6.6 | AC 27 INT 5003 FULL
Link
Graphisoft Partner
Graphisoft Partner
Achille wrote:
@Link no you do not need SEO, just select walls and bring to front, and you have the result you see on the image.
And i understand that you do not use the subfloor thickness option of doors and windows.
I can see how the display option may seem like a good solution, but it's really only a band aid solution at best. By it's very nature you are merely changing the display in that viewpoint. Any other sections or elevations would also require such display manipulation which is quite an overhead. The model is still incorrect however as you have two elements invading the same space. Just check your 3D Internal Engine Hidden Line view to see. The only way to make sure the model is accurate is by SEO.

As for the subfloor thickness, this is simply a marker setting and doesn't actually affect the model. Besides you don't need it. Why not make your 'preliminary' slab your floor finishing and create (by copy and paste) a structural slab underneath it. All you need to do is adjust the height of the story below and slot it in. Just because it is modeled in one story, doesn't mean it can reside in the space of another.

Cheers,
Link.
Anonymous
Not applicable
Agree with Link on the creation of the structural slab by copy paste and move down...
External walls start at ffl and finish ffl above so so problems there in elevations and external 3d views. But you're right about the internal walls; if they have to start at ssl then the doors within the will have to be related to the story level and not to the wall base... but even if you have a composite slab, if you want the int walls to display correctly, you'll have place their bases within the zone of the composite slab and then... SEO or display... kind-a-s**cks
TBH, I place the int walls on ffl and as and when they are visible on my sections when we get to construction stages and drawings I will either patch them using a 2d patch created with the marquee (usually most int walls will have 1 or 2 different constructions so 1-2 objects that i can edit as and when required, for me, seems to be the least hassle... oooor, i will drag those inst walls down to ssl and adjust all the doors affected... both require a little fiddling but they seem to work ok and not created toooooo much additional work.
Achille Pavlidis
Enthusiast
Link wrote:

I can see how the display option may seem like a good solution, but it's really only a band aid solution at best. By it's very nature you are merely changing the display in that viewpoint. Any other sections or elevations would also require such display manipulation which is quite an overhead. The model is still incorrect however as you have two elements invading the same space. Just check your 3D Internal Engine Hidden Line view to see. The only way to make sure the model is accurate is by SEO.
Yes the 3d model will not be correct, but you will need SEO even with the second method...
Since the interior walls start at the concrete slab, you either create a floor slab for each room (cumbersome if you move any wall), or a single slab for the whole story that you have to SEO.
I do not see any difference.
Mac OSX 13.6.6 | AC 27 INT 5003 FULL
Erika Epstein
Booster
Achille wrote:

Since the interior walls start at the concrete slab, you either create a floor slab for each room (cumbersome if you move any wall)
If you are moving walls around, then you should be using the marquis tool. This will also move the topping slabs, ceilings etc.
Erika
Architect, Consultant
MacBook Pro Retina, 15-inch Yosemite 2.8 GHz Intel Core i7 16 GB 1600 MHz DDR3
Mac OSX 10.11.1
AC5-18
Onuma System

"Implementing Successful Building Information Modeling"