Texture changing tone in empty doorway
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‎2019-02-27
01:27 AM
- last edited on
‎2023-05-24
08:14 AM
by
Rubia Torres
Shadows are definitely off, no idea what's happening
Any thoughts?

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‎2019-02-27 02:14 AM
What happens if you make the opening a little narrower or move it away from the side wall?
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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‎2019-02-27 02:17 AM
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‎2019-02-27 02:22 AM

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‎2019-02-27 02:26 AM
There may be more than one and they may have different materials used in them?
If you change the wall edge to a different material, dos the opening change?
It may depend on how the opening id scripted.
Or can you control the edge material in the object?
Is it a standard opening object or one you have made?
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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‎2019-02-27 02:29 AM
There's no control of edge material, either "Same as Wall Edge" or "Same as Wall Side". Neither makes a difference
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‎2019-02-27 02:32 AM
I am thinking it might be a bug to do with the OpenGL or curve resolution

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‎2019-02-27 02:34 AM
I have switched to Axonometric but it is a similar setting in perspective.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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‎2019-02-27 02:38 AM
Do you think that is a bug though? I wouldn't expect there to be such a sharp change / division in surface tone when shadows are turned off

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‎2019-02-27 02:58 AM
benjamin_chan wrote:Definitely something strange going on.
Do you think that is a bug though? I wouldn't expect there to be such a sharp change / division in surface tone when shadows are turned off
When I opened your file the shadows were on, but when I turned them off the shadow was still there.
In vectorial engine the shadows on the inside of the opening are different to those in OpenGL.
I would say there is something wrong with the OpenGL textures.
Just what I wouldn't know though.
Even changing the opening shape to different objects changes the side shadow.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11