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Anonymous
Not applicable

Vectorial hatching origins in section/elevation

I am having a new problem in 10 that I don't remeber having in 9. Is there a way to to set the origin for the vectorial hatching fills associated with the material. I can detach the drawing and set the to project origin, but I am hoping there is something simple I am missing.

1 EAST ELEVATION.jpg
3 Replies 3
Stress Co_
Advisor
Does this work?

Select the walls in the 3D window.... Design> Align 3D texture> Set origin
Marc Corney, Architect
Red Canoe Architecture, P. A.

Mac OS 10.15.7 (Catalina) //// Mac OS 14.5 (Sonoma)
Processor: 3.6 GHz 8-Core Intel Core i9 //// Apple M2 Max
Memory: 48 GB 2667 MHz DDR4 //// 32 GB
Graphics: Radeon Pro 580X 8GB //// 12C CPU, 30C GPU
ArchiCAD 25 (5010 USA Full) //// ArchiCAD 27 (4030 USA Full)
You can move the origin of the texture (and hatching) with Design -> Align 3D Texture -> Set Origin. This affects 3D and section, though the command must be done in 3D.

Otherwise, AFAIK, the texture origin is the global origin/project zero. In a quick experiment, it works for me as it should.

Is it possible that some elements' textures were re-aligned? If not, and it is a glitch, you could try aligning them with the command.
James Murray

Archicad 29 • Rill Architects • macOS • OnLand.info
Link
Graphisoft Partner
Graphisoft Partner
The direction in which you drew the walls is also a determining factor on how the vectorial hatching appears. 99% of the time it looks OK either way the walls are drawn, but for problems like yours it could be worth temporarily checking View>On-screen View Options>Walls & Beams Reference Lines and making sure the reference line directions are both headed the same way!

Cheers,
Link.

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