1200 dpi

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‎2009-09-22
08:42 PM
- last edited on
‎2023-05-11
12:14 PM
by
Noemi Balogh
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‎2009-09-22 09:52 PM

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‎2009-09-22 10:06 PM
7x1200 = 8400 x 8400 pixels
This is not feasible in the LightWorks engine - limited to somewhere around 4000 pixels.
If you need a 7x7" rendering try for around 2000 pixels.

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‎2009-09-22 10:44 PM
Dwight wrote:does? or doesn't?
A person who thinks they need a 1200 dpi rendering does understand the mechanics of output.
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"Implementing Successful Building Information Modeling"

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‎2009-09-22 11:01 PM
… does NOT understand the mechanics of output.
Which one of these smileys denotes shame?

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‎2009-09-22 11:58 PM
I am working on a book and the editor sent me their specifications and I was just trying to follow them as best as I can though Dwight you have experience as an Author. What setting did you use for output for your images and what not?
Thanks

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‎2009-09-23 12:24 AM
You said "sketch or render" in your posting.
You did NOT say line drawing.
Yes, line drawings should be rastered to 1200dpi, but these aren't renderings, they would be rastered from vector output. No greyscale.
First: You can't render more than 4048x4048 pixels in LightWorks.
Big renderings are done in Artlantis.
Second: If you make more than 300 dpi for a full color image it is probably a waste unless they are going for specialty printing on synthetic stock. Your guys will probably use a line screen of 150lpi and 2x is the ratio. Is this an art book?
As for high resolution sketch rendering or photo-realistic rendering, the true limit is not the rendering engine but texture resolution. The "lines" in a sketch rendering are actually small TIF files - they never highly resolve [see: Visualization>SketchTextures> 01_Crayon_AD for an example of resolution limits]. At a certain point, the sketch lines themselves reveal pixels.
If you need larger sketch renderings, use tools like Genuine Fractals or Sharpener Pro to improve apparent sharpness.
But Junior is in the ballpark with 150dpi for inkjet output.
As for rendering in LightWorks above 2000 pixels of a typical building, standard Archicad texture maps begin to blur and reveal chromatic aberration. You get nice sharp edges with a blurry mess inside. Very amatoor.

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‎2009-10-05 07:43 PM

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‎2009-10-05 08:38 PM

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‎2009-10-06 10:46 PM