ā2004-09-27
08:15 AM
- last edited on
ā2023-05-11
12:41 PM
by
Noemi Balogh
ā2009-10-31 10:29 AM
It will only show in a LightWorks rendering - you must use a rendering of the water surface made straight on for an image in OpenGL renderings.Sorry for disturbance once again. If you think i am not worth of further explanations, cause you already explained me, i will understand. Thank for all the help so far.
ā2009-11-01 08:26 PM
nedostizni wrote:What Dwight means here is that once you have achieved a good result with Lightworks, render the water surface straight on (to avoid perspective distortion) then you can apply the result to Internal Engine material texture and you will also have good looking water in OpenGL views.
Also, i haven`t understood you this:
It will only show in a LightWorks rendering - you must use a rendering of the water surface made straight on for an image in OpenGL renderings.
ā2009-11-02 10:33 AM
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