Hi, I use the Layer system in CineRender's surfaces quite a lot, as we can build up quite complex maps that way.
One really annoying thing is whenever you add a new shader, it adds it beneath the current top shader, rather than at the top of the stack. You then have to manually move it up each time. Is there a way round this, or am I doing something wrong?
Additionally, does anyone know a way of naming shaders or folders in the layer system to help organise them a bit better?
Thanks!