I have created a surface using GDL toolbox, am I correct in my understanding that there is no way to get the fill origin to align where I want it to because this is an object and you cant align the fills on an object? If I am wrong what is the method.
Just as a bit of background, I started by creating two sine waves of different frequencies, spaced a distance apart and then one of the waves was elevated with the surface created being the ruled surface between the two sines waves. I know the number of horizontal and vertical points which i used for smoothness, or lack thereof in this case and made a fill pattern to mimic that essentially making mullions for a glass curtain where the facets fall on the surface (because when rendered they are not as readable as desired. I made a wireframe surface using the same waves, which i then exploded, made into individual 3d polylines and re-elevated and then made tubes with GDL toolbox to create the structure behind the curtain. I could repeat this process for the mullions but its becoming a hugely slow process the more I add. Or is there some way to simplify the geometry of all these pieces somehow to make it less of a drain on the system when trying to shade or render.
As always any help greatly appreciated.
kevin s burns, AIA
massachusetts, usa
AC25 (1413), since AC6
Windows 10
Intel Core i7 -8700 @ 3.2 GHz~ 16 GB ram