NStocks wrote:
Here's the Panorama, as you can see there is virtually no context and the sky is blank.
True, minimal context, but yet it does indeed define your horizon better than nothing at all, so if your image is shot in a way that the horizon shows, it could improve the result. (Although since it is pretty much distant slightly rolling forest, a generic downloaded panorama could be good enough.)
The image you posted shows too much of the foreground, which is where your model would be. You need to crop the image, similar to the attached, so that the image begins in the distance, beyond anything you will be modeling. Probably need to crop even more foreground given the scale of your model.
I cropped the sky since you would alpha-paint it away in Photoshop anyway. The tree at the left would either have to be cloned away in Photoshop, or you would want to place a real tree in your model in your viewpoint that hides that partial tree if it shows in your background.
The wall that you create to apply your image to needs to have proportions similar to the image itself - so you need to measure the circumference of the wall and make the wall proportionately as tall as the ratio of width/height pixels of your image. Taller is OK, because you'll apply the invisible shader to the wall to make it disappear entirely, and then drag and drop one copy of your pano onto the wall and then adjust its anchor point to appear correctly.
Cheers,
Karl
One of the forum moderators
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