Hello Community
I have imported approximately 60 3ds files as objects which was great and relatively easy. My problem however is that while they render great within the internal engine and look fine with the 3d view, when using CineRender the materials are all highly reflective chrome and making them reflect everything and look generally crap. My issues is that these are complex objects that have many many surfaces and (for some reason they look fine in the internal render but Maxon rendering engine sees it as all a highly reflective chrome) so there are loads of things that would need to be altered manually. Is there a way of automating this or forcing CineRender to use the materials from the internal rendering engine?
I have tried loads of stuff but nothing seems to work except manually changing each objects material.