The method is resolution dependent. When using full Cinema 4D, we could trick this a tiny bit by prerendering the GI and caching it on low resolution and no AA and later on reusing the cache with higher rendering settings. But often too much effort. For animations, this is something to consider, though. E.g. previewing and caching every two or three frames at half resolution.
--- stefan boeykens --- bim-expert-architect-engineer-musician ---
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