Glass problem in render
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2017-12-30
09:56 AM
- last edited on
2023-05-11
11:49 AM
by
Noemi Balogh
2017-12-30
09:56 AM
Hi,
I have a old problem in rendering on other softwares, regarding window and door glass.
The glass is made from two layers and everytime when I import and render in other software like lumion or twinmotion, the glass is not transparent. Is there any way to remove one of the glasss layers?
Sometimes I resove this problem editing the file and deleting in sketchup one glass layer, but it is a hard work.
In attached picture youwill see 3 tipes of glass. One transparent, where I deleted one layer, one light blue that is original glass, and one dark blue that I havve modifyed in sketchup just the material to.
Thank you,
Teodor
I have a old problem in rendering on other softwares, regarding window and door glass.
The glass is made from two layers and everytime when I import and render in other software like lumion or twinmotion, the glass is not transparent. Is there any way to remove one of the glasss layers?
Sometimes I resove this problem editing the file and deleting in sketchup one glass layer, but it is a hard work.
In attached picture youwill see 3 tipes of glass. One transparent, where I deleted one layer, one light blue that is original glass, and one dark blue that I havve modifyed in sketchup just the material to.
Thank you,
Teodor
1 REPLY 1
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2017-12-31 03:15 PM
2017-12-31
03:15 PM
I don't think that there is a way to do that without modifying GDL 3D script of the window...
but often it's easier to change the point of view in the question:
Did you try to change glasses IOR in your render engine?
Maybe using IOR=1 the problem will more or less be solved!
Is there a way to augment the number of Rays/Bounces through Refractive elements?
In cinerender Options there is a function set how many refractive skins can a ray pass trough...it could be a solution
but often it's easier to change the point of view in the question:
Did you try to change glasses IOR in your render engine?
Maybe using IOR=1 the problem will more or less be solved!
Is there a way to augment the number of Rays/Bounces through Refractive elements?
In cinerender Options there is a function set how many refractive skins can a ray pass trough...it could be a solution