Isn't the explanation about "soft shadows" the difference between raytraced shadows (sharp) and mapped shadows (bitmaps, which can be potentially less sharp)?
In 3ds max or Cinema4D, a raytraced shadow gives a clean and sharp shadow, where a soft shadow is a greyscale image, rendered from the point of view from the lightsource. The "size" is the resolution (e.g. 250x250 pixels).
But you can obtain raytraced soft soft shadows too, by additional sampling and then some smoothing (basically using several lights instead of one, aka "area lights").
Not sure what it is that the LightWorks engine is using, but I never saw any soft shadow...
The Photoshop difference? Are you sure it is not just the difference with some automatic brightness levelling?
--- stefan boeykens --- bim-expert-architect-engineer-musician ---
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