ā2008-03-11
07:47 PM
- last edited on
ā2023-05-11
01:09 PM
by
Noemi Balogh
ā2008-03-11 09:24 PM
ā2008-03-11 09:31 PM
Karl wrote:Thanks Karl,
Hi Mats,
You'll notice that there is a slider called "smoothness" in your shader inspector. Unless the fender in the foreground is too polygonalized, you should see a good improvement if you select it and slide the smoothness slider to the middle or farther to the right.š
Cheers,
Karl
ā2008-03-11 09:58 PM
Mats_Knutsson wrote:Hej Mats
Now the main "pain" is the perfect white interiour wall paint.
ā2008-03-13 08:22 AM
Stig wrote:Thx!Mats_Knutsson wrote:Hej Mats
Now the main "pain" is the perfect white interiour wall paint.
This as a quote from Abvents forum:
"In interior scene how to get more white walls ceiling?
Please use the texture blanc located into the Media/Images folder blanc=white.
Apply the texture on a wall repeat the texture on the material surface. Then in the Shaders inspector move a little bit the Ambiant cursor and add some transparency if needed.
Without touching the lights you'll get walls and ceiling more white."
Haven't tried it yet. Good luck with your class.
Stig
ā2008-03-13 10:01 PM
ā2008-03-13 10:17 PM
junior wrote:Yep, I was going to say if that's non-realistic, what do you call realistic?
looks pretty darn realistic to me![]()
![]()
ā2008-03-13 11:13 PM
junior wrote:If you read the text the image is a V-ray benchmark (I'm not sure it's V-ray but it has that feeling...doesn't matter anyways). In my eyes it's a major fake. There is a very bright even light distribution everywhere and that's hardly a real situation.
looks pretty darn realistic to me![]()
![]()
nice render....
Just to clarify, you did this in Artlantis 2.0? or 1.2?