muddasick wrote:
No more window lights, no sky, just sun.
Lest other readers (who haven't downloaded your PLN) be mislead: you actually have your camera light on at 100% (which is why your walls are illuminated) and you have ambient at 100%.
No need to ditch the window lights ... they do provide softness, as Dwight points out ... just dial down the resolution. You have to look in the OpenGL window as you adjust intensity and the resolution factor ... you'll see the actual light sources as wireframe balls. I got 2 minutes with four window lights (each with 6 or so light sources) ... your three and one bouncing up at the ceiling.
You're seeing the tradeoff between softness/realism and "good enough". Find what works for the result you need/want.
😉
As Dwight suggests (and illustrates beautifully in several other threads), a window light shooting up at the ceiling can help with ambiance ... but if you look at the surface of your sofa, it needs some light too ... so by the time you place enough 'bounce' lights around to compensate for no window lights, you may as well put the window lights back in too.
Karl
One of the forum moderators
AC 28 USA and earlier • macOS Sequoia 15.2, MacBook Pro M2 Max 12CPU/30GPU cores, 32GB