b = bump
c = color
a = alpha (?)
d = displacement (?)
I generally look for something similar in the library (new from catalog) and adjust that, rather than starting from scratch, as there are a LOT of settings to go through. The catalog + premium surfaces together are something like 500+ surfaces, so chances are, there is something there that will get you close.
Quite often it is just a matter of extracting the 'color channel' texture, editing that in photoeditor and adding it to the project library. All other textures are good to go, as they are not related to the colour. If it is a procedural shader, just go through the different channels and adjust colours as needed.
The most swapping out I do is with brick textures that I download from manufacturers, they ussually come with a colour and bump (alpha) texture.
Erwin Edel, Project Lead, Leloup Architecten
www.leloup.nlArchiCAD 9-26NED FULL
Windows 10 Pro
Adobe Design Premium CS5