Visible lights - Caustics
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‎2014-08-15
02:11 AM
- last edited on
‎2023-05-11
01:39 PM
by
Noemi Balogh

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‎2014-08-15 04:08 AM
In the spotlight I turned on the visible light and set it to volumetric.
Other than that I am still trying to learn myself.
Barry.
Versions 6.5 to 27
i7-10700 @ 2.9Ghz, 32GB ram, GeForce RTX 2060 (6GB), Windows 10
Lenovo Thinkpad - i7-1270P 2.20 GHz, 32GB RAM, Nvidia T550, Windows 11
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‎2014-08-18 05:59 PM

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‎2014-08-19 06:05 PM
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‎2014-08-19 06:56 PM
Karl wrote:I applied a jpeg of stained glass to the glass part of the window and then attempted to have the beams of light shine through. I can set a color for the transparency but that doesn't show the jpeg.
Did you perhaps only change the color of the material in the OpenGL tab of the surface settings, and not in the CineRender surface settings?
Thanks for the ideas. I'll keep fiddling.

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‎2014-08-19 09:12 PM
outpostarc wrote:This is a great learning exercise. Glad you brought it up here. Setting the image of the stained glass to be in the transparency channel works for me in preview. I'm still waiting for the final render to generate though...
I applied a jpeg of stained glass to the glass part of the window and then attempted to have the beams of light shine through.
...and, I have no idea how to align the image to the desired position within the glass...

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‎2014-08-20 01:36 AM
I'm disappointed that I cannot figure out how to align the transparency channel image (jpeg) with the glass. I had sized the image as 6' x 10' and made the window that size. (Should have made the glazing that size of course... but still, would have expected alignment to be one of the lower corners of the glass - e.g., local surface origin.)
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‎2014-08-20 01:42 AM

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‎2014-08-20 02:05 AM
outpostarc wrote:Yeah, I thought so too! BTW - I just tried this with Artlantis 5 which has so-called "god beams" for the sun/heliodon ... but while they project the stained glass image onto the floor, the visible light is just white - does not pick up the colors like here with CineRender. And has other issues (although it was fast). So, yeah: cool!
That's cool. What light source did you use and did you apply the image only on the transparency channel?
I used the Spot Light 18. It and just a few others allow for visible light.
Yeah, only used the image for transparency as in prior screenshot of surface settings.

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‎2014-08-20 02:18 AM