2004-10-30 12:07 AM - last edited on 2023-05-11 12:40 PM by Noemi Balogh
2004-10-30 01:38 AM
2004-10-31 02:21 AM
Burginger wrote:
If only I had read your last post before I tried to use the LightWorks rendering engine. I could have saved the cat, which I kicked out of the window in frustration.
2004-11-01 05:53 AM
2004-11-01 08:53 AM
2004-11-01 09:35 AM
2004-11-01 06:32 PM
Dwight wrote:Looking AMAZING, Dwight! I'm impressed with the level of detail and entourage that you've modeled in the scenes you shared ... and thus must be throughout this project for the flythru. What a lot of work!
Actually getting some decent results. For more speed in the flythru have reduced anti-aliasing one notch - not perfect but acceptable.
This is easy to do in Lightworks. Only took all evening to tweak it.
2004-11-02 03:57 PM
Karl wrote:If you make these lamp objects visible on all stories, that gets you a bit closer to the ideal
But, if using this LW methodology with sun and ambient off, if you select just some elements, or perhaps a floor, or perhaps display everything visible (but happen to have the LW lamp layer off) ... then you're in the dark. These lamps have to be on a visible layer, and part of the selection set to produce light. Kind of obvious when you think about it...they are lamp objects after all, but not that obvious when you're used to the old 'sun/ambient' behavior.
I frequently render marqueed areas of a building for example. Can't do this with these LW lamps, unless I move them into the marquee.
Am I missing something, or will I have to just keep turning 'sun/ambient' on and off depending on what I'm rendering? On the plus side, the values of these checkmarks are saved as part of a view.
Looking forward to stories of other people's experiences as you dig into LW.😉
Karl
2004-11-02 04:17 PM
2004-11-03 04:00 AM
laszlonagy wrote:thank you! and so simple too!
If you make these lamp objects visible on all stories, that gets you a bit closer to the ideal