Visualization
About built-in and 3rd party, classic and real-time rendering solutions, settings, workflows, etc.

dear dwight and other lightworkers (?!)

Anonymous
Not applicable
can I get a 'negativ' type of photorealistic image which only shows the shadows cast in my model, and not the furniture etc.
How do I get the shadow edges to be 'soft'?
ps. looking forward to my book, then perhaps I won't need to ask such basic stuff...
many thanks
yours
jonathan
53 REPLIES 53
Anonymous
Not applicable
Heh, looks like whole effort to avoid comparsion of this two completly different renderers was futile after all.

I never doubt or question that ArtR can fake better the reality than ACLW. It was meant to, from the start.
LW prothesis in AC has only very basic features like ray-tracing and soft shadows, and it is not because some miser from GS cut the budget for it. Some blocked or hidden features in LW let us belive that it is the first step of implementing it into the AC environment, eventhough we can already produce fine and convincing image during the designing process which I think is unbeatable advatage of ACLW.
ArtR has fastRadiosity so you don't have to deal with dark shadows/areas, but you still need to practice to get suggestive render, which judging from what I've seen in the site gallery, most people expect to get via one click (not like Nicolas Rivera for example). About the speed. I accept that you can get better results in less time, but only for the final production. I used to make from 50 to over 100 shots from one view during the modeling. I cannot imagine myself switching everytime to ArtR to see if this cornice looks better or not.
Now the shaders. Call me fanatic, but I think what we've got in LW still works better than ArtR's next generation shaders (especially architectural bump textures), but that is just my subjective opinion, and I've been using it for a month only.

Summary:
ArtR is a fine renderer which can produce outstanding imagery but it does not happend without labour. If somebody is going to use only 10% of its capability than I say - don't waste your money and give a chance to LW you already have. It covers 90% of everyday visualize needs, for the rest cutting edge 10% I would use Maxwell as soon as it get stable.

You seems to be convinced ArtR user (and good for you, really) so making any render comparison is pointless here (not mention lack of GI and radiosity in ACLW) but I'll take the challange anyway, just for fun

Greetings
Anonymous
Not applicable
BTW, sorry Jonathan for taking-over your topic
Anonymous
Not applicable
Miguel, penso que sim,

Penso que qualquer uma das cenas anteriores é facilmente reproduzida com o art*lantis. O art*lantis queiram ou não as pessoas acreditar é poderoso e eu penso que as minhas imagens o mostram bem como as do Nicolas Rivera.

Um abraço..


Yes, i believe i can easily reproduce those scenes in art*lantis r. Art*lantis is quite simple to manage, it haves is own tricks.....just give it time.

regards
Anonymous
Not applicable
Krippahl wrote:
I wonder why these people are called lightworkers?
As a ArtLantis fan, it seems to me that heavyworkers would be more apt...
From such a simple statement, which was intended to be an amusing pun, so much passion

Only serves to remind me (again) never to make fun of other person believes.

Like a true european, I believe there is more than one truth, so everybody is right, of course, and it's all a matter of choice and perspective.

Sorry jonathan, hope you got your answer.
Petros Ioannou
Booster
Being an outsider (since I am a C4D user) I have to comment that the submitted images confirm the main difference (I see) between the two rendering engines.
Art.lantis R has a more natural feeling when it comes to lighting a scene.
Lightworks has that artificial sense but has some advantages due to its co-existence with ArchiCAD (easier camera positioning etc, paths, accuracy).
To conclude here is a quote from a sexologist on a TV show:
" ...it is not the screwdriver that defines the craftsman but the opposite..."

I think it is appropriate when it comes to rendering.
Petros
ArchiCAD 22 4023 UKI FULL,
Archicad 21 6013 UKI FULL, ArchiCAD 20 8005 UKI FULL
iMac Retina 5K, 27-inch, 2017
4.2 GHz Intel Core i7
32 GB 2400 MHz DDR4
Radeon Pro 580 8192 MB
Anonymous
Not applicable
what's good in LWAR u got the lights as it should be, there's no fakin global ilumination or fakin the lights like in artlantis... so if u wanna know how d design effect the lights, it helps...

have anyone tried importing archicads lights to Artlantis?...

still...i use artlantis for finals and lightworks for previews, but when the they are happy with lightworks' images, don't show them artlantis' images, save time and energy,
000wastafezmout.jpg
Anonymous
Not applicable
want to attach this with my previous, but can't attache more...

made this at 2004
archicad 9 - artlantis 4.5
took me hours materialising and lighting not to mention changing it over and over again, and almost 20 minutes of rendering... worthed...
but still can't get soft shadows
waterfrontsore2.jpg
TomWaltz
Participant
Wow, that looks good!
Tom Waltz
Anonymous
Not applicable
Ok, been busy lately, but here it is:

For me, the final test is:
- Tom and Tigr: could you produce an image like Retirado did with archiCad lightworks?

Of course not, but we can try something different.

- SunObject + SkyObject + compensating light (Dwight's UnderSun )
- Rendertime: 1min 45s on notebook

If we want to continue this than we should start new topic.

Cheers
Dwight
Newcomer
Try it with sun divergence at 45.....
Dwight Atkinson