Heh, looks like whole effort to avoid comparsion of this two completly different renderers was futile after all.
I never doubt or question that ArtR can fake better the reality than ACLW. It was meant to, from the start.
LW prothesis in AC has only very basic features like ray-tracing and soft shadows, and it is not because some miser from GS cut the budget for it. Some blocked or hidden features in LW let us belive that it is the first step of implementing it into the AC environment, eventhough we can already produce fine and convincing image
during the designing process which I think is unbeatable advatage of ACLW.
ArtR has
fast
Radiosity so you don't have to deal with dark shadows/areas, but you still need to practice to get suggestive render, which judging from what I've seen in the site gallery, most people expect to get via one click (not like Nicolas Rivera for example). About the speed. I accept that you can get better results in less time, but only for the final production. I used to make from 50 to over 100 shots from one view during the modeling. I cannot imagine myself switching everytime to ArtR to see if this cornice looks better or not.
Now the shaders. Call me fanatic, but I think what we've got in LW still works better than ArtR's next generation shaders (especially architectural bump textures), but that is just my subjective opinion, and I've been using it for a month only.
Summary:
ArtR is a fine renderer which can produce outstanding imagery but it does not happend without labour. If somebody is going to use only 10% of its capability than I say - don't waste your money and give a chance to LW you already have. It covers 90% of everyday visualize needs, for the rest cutting edge 10% I would use Maxwell as soon as it get stable.
You seems to be convinced ArtR user (and good for you, really) so making any render comparison is pointless here (not mention lack of GI and radiosity in ACLW) but I'll take the challange anyway, just for fun
Greetings